Orbiter is a technology prototype for a classic-arcade “schmup” space shooter. Orbiter uses Ogre3d for rendering and animation. The key development goal of Orbiter was to create a level pathing system that allowed for arbitrary camera movement through a 3d scene, in conjunction with a supporting game architecture. As with Hate, the art for Orbiter is by renowned art house, HD-Fortress . At this time there are no plans to move Orbiter into full production, however the technology is ready for use in future developments. Stay tuned!